top of page

About Me 

17904570470373336.webp

I am Lukas Schwarzer, a 3D Generalist specialized in Environment Art with a BFA in Interactive Media and Game Design (IMGD) at the University of Southern California's School of Cinematic Arts in Los Angeles (2020).

My skill set ranges across a variety of facets and applications including procedural 3D asset creation, 2D PBR texture authoring, Motion Capture/Traditional Animation, Rigging, Real Time/Traditional Rendering, prototype scripting in C# and unreal blueprints, VFX Simulations, and 3D Garment Simulation.

My main tool set includes Maya, Unreal Engine, Houdini, Unity, Blender, Substance Painter, Substance Designer, Zbrush, Peforce, Marvelous Designer, After Effects and Photoshop.

I am fluent in both German and English. My hobbies include rock climbing, cycling, and playing bass and guitar.

 

Facets

skeleton 1.PNG
Final 1.png
SDKFZ 222 Front Render.png
Final Render-0001.jpg
bottom of page