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 Morphscape

Morphscape is a real-time procedural terrain generator built entirely in Unreal Engine 5.5, designed as a showcase of my technical art capabilities and creative development workflows.

 

This project highlights: A custom C++ terrain generator that randomizes key landscape properties at runtime Hand-authored PCG (Procedural Content Generation) networks to populate the world with natural biomes and urban architecture Systems for spawning dynamic agents — travelers on roads and birds that perch and fly freely Custom Niagara VFX (water splashes, smoke, etc.) to enhance environmental believability UI implementation, ambient sound design, and a self recorded soundtrack.

 

Most 3D assets (foliage, buildings, props) are sourced from third-party libraries to allow full focus on the technical and systemic development of the generator.

Modular Western Hollywood Set

This modular building tool was developed inside of Houdini and packaged as an HDA for use inside of Unreal Engine. The level of modularity presented below is all available using the Houdini Engine in Unreal.

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