Venetian Environment Unreal Engine
Apollo is an experimental multiplayer VR game about the NASA moon missions developed in UNITY.
In it, one astronaut player and up to four mission command players relive the disastrous and historic highlights of the Apollo space program.
My role on the project included providing all in game art assets as well as extensive scripting in Unity.
Apollo was nominated for Best Student Game by G4C 2020.
Wheelin' & Mealin'
- Art Lead
A 2 player cooking/driving game developed as a USC Advanced Games Project in Unreal Engine 4.
I was responsible for leading the Art team during the initial 6 months managing 5 artists (Art Director, 3D modelers, tech artist), my role included acting as the teams Art Supervisor as well as Environment Art(Buildings)/Character Artist/Rigger/Animator.
Please Note: All work for W&M is Work in Progress. I leave the team December 2020 as I am graduating from USC
Transitional Buildings Modeled By Jamie Liao
Concepts By Atlas Lin
Modeled by Natasha Mandi
Textured By Atlas Lin
Hi-Poly AC Units
Concepts By Atlas Lin
Character Base Mesh
Restaurant Modeled alongside Natasha Mandi
A virtual reality experience, Our America places players in the shoes of an African American father who comes to terms with police brutality while driving his son to school. As Lead Artist for this USC Advanced Game Project I was tasked with producing all character models, textures, rigging (advanced skeleton) and motion captured animations as well as vehicles interior models and an interior living room scene (see below). This was a 2 semester project (8 month).
Randomized Building Generator UNITY
The Random Building Generator was a personal project of mine. Built in Unity, users are able to generate procedural houses with a single click, drawing from a library of facades, roofs, and garden assets which I created in Blender and Substance Painter. All materials are my own authorization in substance designer.
At USC Games Expo 2019, prepare for the action-packed, virtual-reality RPG, Empath! Built for the #Oculus, with some of the most advanced gestural controls in VR, Empath combines pulse-pounding combat, eye-popping visual effects, and gives power to the player as they become the hero of their own exciting adventure! As one of the Environment Artists I was tasked with creating low_poly buildings inside of Maya.
Other Environment Art
This environment piece was a personal project. Blocked out and modeled all assets in Maya (excluding the Ivy Foliage). Textures were self authored inside of Substance Painter. Most Textures are 1k-2k resolution. Shout out to Sichen Liu for the Roof Tile Material he created using Substance Designer. Scene was constructed using Unreal 4.26 with its new water and atmospheric system.