Lukas Schwarzer 2020 Art CV
Lukas Schwarzer 2020 Art CV
Venetian Environment Unreal Engine
This environment piece was a personal project. I blocked out and modeled all assets in Maya. Textures were self authored inside of Substance Painter. Scene was constructed using Unreal 4.26 with its new water and atmospheric system.
Skills
-
Asset Development
-
Realtime Lighting
-
Water Systems
-
Scene Composition









Art Supervisor: Wheelin' & Mealin'
2 player cooking/driving game developed in Unreal Engine
Project Overview
My role included acting as the teams Art Supervisor: delegating production tasks to the teams art department (10 total members), insuring assets met consistency and optimized standards, and coordinating with the project's other leads to streamline the title's development.
My personal art contributions included environment and character development, rigging/animating, texture/shader work, and in-engine layout.
​
I also utilized Unreal's profiling tools along with Houdini to help optimize the game's assets to run at performant levels on low-spec PC hardware.








Dishes
Modeled by Natasha Mandi
Textured By Atlas Lin




Apollo
Apollo is an experimental multiplayer VR game about the NASA moon missions developed in Unity.
​
​As one astronaut and up to four mission command players relive the disastrous and historic highlights of the Apollo space program.
​
Skills
-
C# scripting
-
Asset Development
-
VR Optimization











